Case No. 0000 Open

Red String

Question people, pin what they say, and run red string from each suspect to a room and an object.

Suspects

The house

What they were carrying

The household

The accusation

Who was in the room?
Holding what?

How to solve a case

Name the person who was in the room where the body was found, and what they were holding.

The rules of every case

The house

Two rooms upstairs, two downstairs. Two rooms on the same floor are next door to each other. Directly above means the upstairs room on the same side (left above left, right above right).

Questioning, the morning after

The household is spread around the house and grounds. The little map at the top of the Testimony column shows who is where. You start in the Front Hall. Click a place joined to yours to walk there, then press Question on anyone who's there. Everyone has two things to say, and the second comes after the first. Each statement is pinned in the Testimony column. Where people are this morning has nothing to do with where they were last night.

The clock. Walking to the next place takes an hour, and so does every question. The inspector arrives at dawn, and then you must name someone. Every case leaves a few spare hours beyond the quickest route. Tick Unhurried to play new cases without a clock.

You don't need to hear everything. When the case closes, you'll see how many statements, and how many hours, were really needed.

From the archive

The three original Mystery Hunt cases, with their original rules: visit places on a small map to collect one clue each, within a few turns, then make a single guess.

The Casebook

Eight written cases, each harder than the last: more facts are needed, more of what you hear is beside the point, and there are fewer spare hours. Solve one to open the next. New case gives you an endless supply of others.

Marking the board

Every room and every object card carries one pin for each guest, showing their initial in their color. Click a pin to cycle it:

With one room and one object each switched on, tying a string crosses out the rest of that guest's options and everyone else's claim on that card. Follow on a photo hides everyone else's string.

Thinking it through

“Vale was upstairs all evening.” Cross Vale out of both downstairs rooms.

“Whoever had the candlestick was upstairs” and “Crane was downstairs.” So Crane didn't have the candlestick.

“Either Ashby or Quint had the teacup.” So the other two didn't: cross them out on the teacup.

When three pins on a card are crossed out, the fourth guest is the one. Tie the string.

Accusing

When you're sure, press Make the accusation and choose a person and an object. You get one try. Get it wrong and the case goes cold, and the board shows you the truth.

The Casebook

Written cases, in order. Solve one to open the next.

    From the archive