Received incoming objects

Controls

· confirmed hits · light between worlds

Drag the scene to turn the camera; scroll to zoom. Focus the scene and use [ / ] to turn, + / − to zoom. Framing stays fixed until you change it. ← / → select incoming; ↑ / ↓ select volley. L observe, C commit, E advance, S next event.

Mars launch order

    Read old light. Make a timely choice.

    As defender, share telescope time among ambiguous tracks. More looks improve the thermal evidence, but every interceptor must leave before its deadline. As attacker, spend a finite stock on launch-platform payloads: choose the rock/decoy mix, release time and real Sun screening.

    Defender wins with fewer than three rocks landed. Attacker wins at three or more. Both sides play against the computer. This is a game objective, separate from the simulator record.

    Skip pauses at launch, new result, glare, deadline warning, deadline and ending. Pending orders go through first. Advance may stop early at those same boundaries.

    Tab and Enter operate all controls. Outside inputs: ←/→ choose tracks, ↑/↓ choose volleys, L look, C commit, E advance, S skip, H help. Settings switches side, starts a new sky and opens camera and detailed controls.

    World centers, orbital paths and received positions use physical AU coordinates. Globe radii and incoming object illustrations are enlarged for readability; they are locator illustrations, not true-scale radii. Numbered locators show the selected volley; Incoming list and the arrow controls select other received objects. Incoming locators fan out with lines to their actual received position when objects overlap. All unresolved objects use the same material: shape never reveals rock or decoy. Dashed envelopes show age-related uncertainty, not a new fix. Blue order traces connect Earth to the received aim point; they are order evidence, not a claimed interceptor position.

    A completed look gives a fresh fix. Stale sightings stay at their old received positions and fade. Sun glare freezes fixes. Interceptors need 69.4 days of lead and share two pads per five-day cycle. Orders are final. Launch platforms coast on the plotted Kepler lane: holding payload changes release time, never orbit or arrival.

    Luke Steuber · Credits & licenses

    Policy samples

    Measured seeded policy results are in the policy tables. These describe those policies and seeds; they do not establish a human win rate.

    Settings

    Changing side or scenario starts a new game with a new seed. Your current game continues until you choose New game.